![]() Trading companies certainly give the player a new way to think about their far-flung imperial acquisitions, allowing regions to become completely focused on trade rather than generating tax dollars and cannon fodder for your next war. The first is making the late game more interesting. ![]() Wealth of Nations reflects two important themes that seem to influence EU4’s ongoing development. However, perhaps this is exactly what you wanted them to do… Of course your rivals aren’t going to like this and might go to war to wipe out your pirate fleet and teach you a lesson. Piracy is a great example of this it allows you to keep your large rivals in check by crippling their trade. ![]() The major additions add strategic layers to the game and, when combined with the game’s original depth of strategy, give the player numerous new complex strategies with which to experiment. The interface could probably use a little more work overall, but the new changes certainly make the game easier to play. ![]() ![]() There is also a new “policy” system that works similarly to the national decisions system but requires two specific idea trees to be completely filled and costs monarch points per month to maintain. State directed piracy, East India Companies and massive geography altering construction projects in the form of the Suez, Kiel and Panama canals are the meat and potatoes of this DLC pack, with alterations of the interface, trade and religion systems thrown in for good measure. Wealth of Nations is the second major DLC offering for Europa Universalis IV, adding a number of features and interface enhancements to what was, already on release, one of the deepest games of grand strategy on the market. ![]()
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